Heuristic42
Blog
Opengl
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Rendering
3
created
Jul 4 at 6:54
Why std::move and move semantics?
A few years ago, I was fortunate enough to have Jon Kalb explai…
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pknowles
edited
Jul 4 at 5:15
3D Rendering (Computer Graphics)
Rendering in 3D computer graphics is computing a 2D image from …
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pknowles
edited
Jul 4 at 4:16
Heuristic42, A Graphics Programming Website
#[Blog](/blog/) An unstructured assortment of personal graph…
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pknowles
edited
Jun 24 at 15:10
RAII++ - the powerful implication of always initializing
If you search, most definitions of RAII refer to using "**scope…
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pknowles
created
Jun 24 at 15:01
RAII++ - the powerful implication of always initializing
If you search, most definitions of RAII refer to using "**scope…
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pknowles
comment
Jun 15 at 11:42
Matrices
[deleted]
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anonymous
comment
Jun 1 at 11:01
Matrices
[deleted]
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anonymous
comment
May 18 at 22:30
Matrices
[deleted]
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anonymous
created
Apr 10 at 12:38
test2
;</script>
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Nia
comment
Feb 8 at 6:26
Matrices
[deleted]
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anonymous
edited
Feb 3 at 7:54
Embedding GDB pretty printers, just like natvis
Pretty printers are awesome, but the setup can be a real pain. …
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pknowles
created
Feb 1 at 12:27
Embedding GDB pretty printers, just like natvis
Pretty printers are awesome, but the setup can be a real pain. …
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pknowles
comment
Jan 26 at 8:20
Matrices
[deleted]
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anonymous
comment
Jan 15 at 7:46
Matrices
[deleted]
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anonymous
comment
Jan 14 at 8:05
Making a real EMF Reader
All good/my bad. A half implemented feature that I really shoul…
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pknowles
comment
Jan 14 at 8:03
Making a real EMF Reader
I don't have a circuit diagram sorry. The LEDs are all on separ…
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pknowles
comment
Jan 10 at 0:07
Making a real EMF Reader
а есть подробные схемы что к чему подключать и куда припаивать…
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anonymous
comment
Jan 5 at 18:00
Matrices
[deleted]
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anonymous
comment
Dec 15 '24
Matrices
[deleted]
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anonymous
comment
Nov 27 '24
DerBard: Custom Split Mechanical Keyboard Prototype
hello
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anonymous
comment
Nov 20 '24
Matrices
[deleted]
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anonymous
created
Oct 21 '24
Iterators: pointers vs cursors
You're already doing both of these by hand. This post emphaisze…
–
pknowles
comment
Oct 11 '24
Matrices
[deleted]
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anonymous
…
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<root>
rendering/:Article2:3D Rendering (Computer Graphics)
--- rendering/cameras/:Article11:Cameras
--- rendering/matrices/:Article12:Matrices
------ rendering/matrices/projection/:Article14:Projection Matrix
--- rendering/vectors/:Article13:Vectors
--- rendering/geometry/:Article62:3D Geometry
------ rendering/geometry/triangle_meshes/:None
--- rendering/shading/:Article64:Shading
------ rendering/shading/transparency/:Article70:Transparency and Alpha Blending
--- rendering/lights/:Article65:Lights
--- rendering/rasterization/:None
------ rendering/rasterization/deepimage/:Article72:Deep Image
--- rendering/shadows/:Article67:Shadows
--- rendering/spaces/:Article68:Vector Spaces
------ rendering/spaces/tangent_space/:Article69:Tangent Space
------ rendering/spaces/clip_space/:Article89:Clip Space
--- rendering/rotations/:None
--- rendering/images/:Article74:<unset>:Images
------ rendering/images/mipmapping/:Article75:<unset>:Mipmapping
--- rendering/materials/:None
opengl/:Article3:OpenGL Tutorials
--- opengl/oit/:Article7:Order Independent Transparency (OIT)
--- opengl/framebuffer/:Article71:The Framebuffer
meta/:Article4:Pages About This Site
--- meta/contribute/:Article5:Contributing
--- meta/bugs/:Article9:Bugs
--- meta/about/:Article10:Why does this website exist?
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