This website is still in the very early stages of construction. Feel free to look around, but don’t expect much just yet.
A collection of pages intended to provide a high level overview of 3D rendering concepts and techniques in computer graphics.
Some OpenGL tutorials and demos, to provide concrete examples relating to the discussion in the above 3D rendering pages, but kept separate so as not to break the flow.
An unstructured assortment of graphics programming (mostly) posts. A place to put the things that don’t fit in the wiki pages.