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Jan 4 at 13:45
Microsoft Natural Ergonomic 4000 Replacement
I currently have 3 or 4 Ergo 4Ks and use one almost every day...
–
anonymous
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Oct 28 '22
Microsoft Natural Ergonomic 4000 Replacement
Interesting about the Microsoft Ergonomic board! Wish they we...
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anonymous
comment
Oct 27 '22
Microsoft Natural Ergonomic 4000 Replacement
I'm in the same boat as you. I have 3 Microsoft Ergo 4000s l...
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anonymous
created
Oct 2 '22
Microsoft Natural Ergonomic 4000 Replacement
![my old natural 4k][1] **They stopped making it!** I'm ac...
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pknowles
created
Sep 30 '22
PIP and the user directory
This is a quick note about python + pip best practices: ***ne...
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pknowles
created
Jan 17 '22
Starting KDE plasma wayland with Fedora 35 and nvidia drivers
A quick bit of background: X11 is a compositor and Wayland is...
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pknowles
comment
Jan 4 '22
Making a real EMF Reader
Wow, It is that famous Ghost buster, isn’t it?. Very unique,...
–
anonymous
edited
Jan 3 '22
Making a real EMF Reader
The game **phasmophobia** by [Kinetic Games](https://kineticg...
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pknowles
created
Jan 3 '22
Making a real EMF Reader
The game **phasmophobia** by [Kinetic Games](https://kineticg...
–
pknowles
edited
Sep 2 '21
CPU Raytracer
I hear all graphics programmers have made one. Well, after so...
–
pknowles
created
Sep 2 '21
CPU Raytracer
I hear all graphics programmers have made one. Well, after so...
–
pknowles
created
Sep 2 '21
University projects
These are some of the larger games and projects I worked on f...
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pknowles
edited
Aug 31 '21
My first graphics demos
This is an unsorted collection of graphics demos I wrote year...
–
pknowles
edited
Aug 31 '21
My first graphics demos
This is an unsorted collection of graphics demos I wrote year...
–
pknowles
edited
Aug 31 '21
My first graphics demos
This is an unsorted collection of graphics demos I wrote year...
–
pknowles
edited
Aug 31 '21
My first graphics demos
This is an unsorted collection of graphics demos I wrote year...
–
pknowles
edited
Aug 31 '21
My first graphics demos
This is an unsorted collection of graphics demos I wrote year...
–
pknowles
edited
Aug 31 '21
My first graphics demos
This is an unsorted collection of graphics demos I wrote year...
–
pknowles
edited
Aug 31 '21
My first graphics demos
This is an unsorted collection of graphics demos I wrote year...
–
pknowles
edited
Aug 31 '21
My first graphics demos
This is an unsorted collection of graphics demos I wrote year...
–
pknowles
created
Aug 31 '21
My first graphics demos
This is an unsorted collection of graphics demos I wrote year...
–
pknowles
comment
Dec 27 '20
Prime Mover - Processor (final problem) [Spoilers!]
Looks like markdown tables are broken :(
–
anonymous
created
Dec 27 '20
Prime Mover - Processor (final problem) [Spoilers!]
[Prime mover](https://store.steampowered.com/app/693700/Prime...
–
pknowles
comment
Dec 26 '20
Vector Spaces
[deleted]
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anonymous
…
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These are some of the larger games and projects I worked on from '06-'09. # GPGPU Based Particle Systems ![enter image description here][1] Honours research paper (2009) Link: [GPGPU Based Particle Systems](https://www.heuristic42.com/dl/GPGPUPS.pdf) # Ovine Conflict ![enter image description here][2] Multiplayer RTS (Group work, 2008) Each player controls a dog in third person. They need to heard sheep into their circle, after which they can be trained. Trained attacker sheep can kill defenders which would kill assassin sheep, which attack enemy player dogs, winning the game. # Chopsticks ![enter image description here][3] Multiplayer TPS (Group work, 2008) The game is inside a sphere (gravity outwards). All objects can be destroyed and drop "sticks", which can be used as ammo or spent on weapons. # Brain Freeze ![enter image description here][4] Puzzle Game, 30 hour comp. (Group work, 2007) A game created for the "code-a-thon", hosted by Nanyang Polytechnic in Singapore. The game was to be themed "Brain Training" and won "Excellence in Visual Arts". Two game modes were written - a memory game and a maths game (above). Written with C#/XNA. [Video](https://www.youtube.com/watch?v=855BpyuVk3Q) # Majestica ![enter image description here][5] Side-scroller, contract (2007) To accompany a children's book, includes a menu, 5 levels, audio, and video cutscenes. Mechanics include a time based score system with hidden pickup bonuses, jumping out of the water gives a speed boost. Written with C++/GL. # Freedom Brothers ![enter image description here][6] SP Storyline/MP Deathmatch, UT2004 Mod (Group work, 2006) The player plays as one of 5 characters and can dynamically swap between them. The player can give basic move/attack/defend orders to individual characters, placing an emphasis on strategy. Includes an RPG element where XP can be spent on many custom weapons such as a portal gun. Also includes custom pickups for one-time use perks and weapons. # Return to Paz De Rio ![enter image description here][7] SP Storyline, Never Winter Nights Mod (Group work, 2006) Four branch storyline in which the player chooses to help one side of a cow/chicken war. # Pistol Wars ![enter image description here][8] Multiplayer FPS (2004) I actually made this in highschool - one of the first things I did after someone introduced me to C++. Simple deathmatch. Dynamic waves/heightfield water. Scoreboard + chat. Written with C++/GL and winsock. [1]: https://img.heuristic42.com/img/0742156b5a1e.png [2]: https://img.heuristic42.com/img/f0c82d8b0571.jpg [3]: https://img.heuristic42.com/img/12a78fb3092d.jpg [4]: https://img.heuristic42.com/img/5ae3070d898a.jpg [5]: https://img.heuristic42.com/img/dbff29655c01.jpg [6]: https://img.heuristic42.com/img/9c9ab2930f73.jpg [7]: https://img.heuristic42.com/img/e217a935e732.jpg [8]: https://img.heuristic42.com/img/efbe2ba59d40.jpg
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