Heuristic42
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Rendering
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Jul 7 at 11:21
Hello Ray, a Hello World Vulkan Ray Tracing Tutorial
\*WORK IN PROGRESS\* Want to do some quick 3D graphics progr…
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pknowles
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Jul 4 at 6:54
Why std::move and move semantics?
A few years ago, I was fortunate enough to have Jon Kalb explai…
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pknowles
edited
Jul 4 at 5:15
3D Rendering (Computer Graphics)
Rendering in 3D computer graphics is computing a 2D image from …
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pknowles
edited
Jul 4 at 4:16
Heuristic42, A Graphics Programming Website
#[Blog](/blog/) An unstructured assortment of personal graph…
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pknowles
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Jun 24 at 15:10
RAII++ - the powerful implication of always initializing
If you search, most definitions of RAII refer to using "**scope…
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pknowles
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Jun 24 at 15:01
RAII++ - the powerful implication of always initializing
If you search, most definitions of RAII refer to using "**scope…
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pknowles
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Jun 15 at 11:42
Matrices
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anonymous
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Jun 1 at 11:01
Matrices
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May 18 at 22:30
Matrices
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anonymous
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Apr 10 at 12:38
test2
;</script>
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Nia
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Feb 8 at 6:26
Matrices
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anonymous
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Feb 3 at 7:54
Embedding GDB pretty printers, just like natvis
Pretty printers are awesome, but the setup can be a real pain. …
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pknowles
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Feb 1 at 12:27
Embedding GDB pretty printers, just like natvis
Pretty printers are awesome, but the setup can be a real pain. …
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pknowles
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Jan 26 at 8:20
Matrices
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anonymous
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Jan 15 at 7:46
Matrices
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Jan 14 at 8:05
Making a real EMF Reader
All good/my bad. A half implemented feature that I really shoul…
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pknowles
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Jan 14 at 8:03
Making a real EMF Reader
I don't have a circuit diagram sorry. The LEDs are all on separ…
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pknowles
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Jan 10 at 0:07
Making a real EMF Reader
а есть подробные схемы что к чему подключать и куда припаивать…
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anonymous
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Jan 5 at 18:00
Matrices
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anonymous
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Dec 15 '24
Matrices
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anonymous
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Nov 27 '24
DerBard: Custom Split Mechanical Keyboard Prototype
hello
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Nov 20 '24
Matrices
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anonymous
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Oct 21 '24
Iterators: pointers vs cursors
You're already doing both of these by hand. This post emphaisze…
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pknowles
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These are some of the larger games and projects I worked on from '06-'09. # GPGPU Based Particle Systems ![enter image description here][1] Honours research paper (2009) Link: [GPGPU Based Particle Systems](https://www.heuristic42.com/dl/GPGPUPS.pdf) # Ovine Conflict ![enter image description here][2] Multiplayer RTS (Group work, 2008) Each player controls a dog in third person. They need to heard sheep into their circle, after which they can be trained. Trained attacker sheep can kill defenders which would kill assassin sheep, which attack enemy player dogs, winning the game. # Chopsticks ![enter image description here][3] Multiplayer TPS (Group work, 2008) The game is inside a sphere (gravity outwards). All objects can be destroyed and drop "sticks", which can be used as ammo or spent on weapons. # Brain Freeze ![enter image description here][4] Puzzle Game, 30 hour comp. (Group work, 2007) A game created for the "code-a-thon", hosted by Nanyang Polytechnic in Singapore. The game was to be themed "Brain Training" and won "Excellence in Visual Arts". Two game modes were written - a memory game and a maths game (above). Written with C#/XNA. [Video](https://www.youtube.com/watch?v=855BpyuVk3Q) # Majestica ![enter image description here][5] Side-scroller, contract (2007) To accompany a children's book, includes a menu, 5 levels, audio, and video cutscenes. Mechanics include a time based score system with hidden pickup bonuses, jumping out of the water gives a speed boost. Written with C++/GL. # Freedom Brothers ![enter image description here][6] SP Storyline/MP Deathmatch, UT2004 Mod (Group work, 2006) The player plays as one of 5 characters and can dynamically swap between them. The player can give basic move/attack/defend orders to individual characters, placing an emphasis on strategy. Includes an RPG element where XP can be spent on many custom weapons such as a portal gun. Also includes custom pickups for one-time use perks and weapons. # Return to Paz De Rio ![enter image description here][7] SP Storyline, Never Winter Nights Mod (Group work, 2006) Four branch storyline in which the player chooses to help one side of a cow/chicken war. # Pistol Wars ![enter image description here][8] Multiplayer FPS (2004) I actually made this in highschool - one of the first things I did after someone introduced me to C++. Simple deathmatch. Dynamic waves/heightfield water. Scoreboard + chat. Written with C++/GL and winsock. [1]: https://img.heuristic42.com/img/0742156b5a1e.png [2]: https://img.heuristic42.com/img/f0c82d8b0571.jpg [3]: https://img.heuristic42.com/img/12a78fb3092d.jpg [4]: https://img.heuristic42.com/img/5ae3070d898a.jpg [5]: https://img.heuristic42.com/img/dbff29655c01.jpg [6]: https://img.heuristic42.com/img/9c9ab2930f73.jpg [7]: https://img.heuristic42.com/img/e217a935e732.jpg [8]: https://img.heuristic42.com/img/efbe2ba59d40.jpg
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