Aug 31 '21
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My first graphics demos

This is an unsorted collection of graphics demos I wrote years ago. This was back when I first stumbled upon shaders. I think university courses took a back seat this year.

SPH Fluid

Computers were slower back then. These were all using uniform grid datastructures. The rendering was what I was really excited to get to, but of course I spent too much time tweaking simulation constants and trying to make the simulation feel bigger.